DITL_1026.txt Items: (25 entries) 0: Bounds: x1=344, y1=252, x2=412, y2=275 Type: 4 Info: 'OK' 1: Bounds: x1=264, y1=252, x2=332, y2=275 Type: 4 Info: 'Cancel' 2: Bounds: x1=8, y1=252, x2=116, y2=274 Type: 4 Info: 'Modify MenuÉ' 3: Bounds: x1=8, y1=6, x2=40, y2=38 Type: -64 Info: '#(' 4: Bounds: x1=40, y1=24, x2=255, y2=40 Type: -120 Info: 'Renderman Renderer SettingsÉ' 5: Bounds: x1=8, y1=40, x2=413, y2=45 Type: -128 Info: '' 6: Bounds: x1=32, y1=71, x2=123, y2=87 Type: -120 Info: 'RIB Encoding:' 7: Bounds: x1=128, y1=71, x2=189, y2=87 Type: 6 Info: 'ASCII' 8: Bounds: x1=192, y1=71, x2=253, y2=87 Type: 6 Info: 'Binary' 9: Bounds: x1=304, y1=68, x2=412, y2=91 Type: 4 Info: 'Rman SetupÉ' 10: Bounds: x1=16, y1=100, x2=127, y2=116 Type: -120 Info: 'Shadow Quality:' 11: Bounds: x1=128, y1=100, x2=199, y2=118 Type: 6 Info: 'Chunky' 12: Bounds: x1=128, y1=116, x2=207, y2=134 Type: 6 Info: 'Standard' 13: Bounds: x1=128, y1=132, x2=191, y2=150 Type: 6 Info: 'Fine' 14: Bounds: x1=235, y1=103, x2=272, y2=119 Type: -120 Info: 'Bias:' 15: Bounds: x1=273, y1=103, x2=363, y2=121 Type: 6 Info: 'Best Guess' 16: Bounds: x1=273, y1=122, x2=333, y2=140 Type: 6 Info: 'Bias0:' 17: Bounds: x1=337, y1=122, x2=412, y2=138 Type: 16 Info: 'Edit Text' 18: Bounds: x1=289, y1=145, x2=332, y2=163 Type: 8 Info: 'Bias1:' 19: Bounds: x1=337, y1=145, x2=412, y2=161 Type: 16 Info: 'Edit Text' 20: Bounds: x1=6, y1=160, x2=111, y2=176 Type: -120 Info: 'Custom Header' 21: Bounds: x1=8, y1=180, x2=410, y2=244 Type: 16 Info: '1 2 3 4' 22: Bounds: x1=296, y1=22, x2=414, y2=40 Type: 5 Info: 'Write RIB Only' 23: Bounds: x1=144, y1=252, x2=252, y2=275 Type: 4 Info: 'Set to Defaults' 24: Bounds: x1=8, y1=48, x2=403, y2=66 Type: 5 Info: 'Trim non-square textures (for rman versions before 1.3)' DITL_1025_Shader-Config.txt Items: (7 entries) 0: Bounds: x1=312, y1=265, x2=396, y2=286 Type: 4 Info: 'OK' 1: Bounds: x1=208, y1=265, x2=292, y2=286 Type: 4 Info: 'Cancel' 2: Bounds: x1=304, y1=259, x2=402, y2=291 Type: -128 Info: '' 3: Bounds: x1=40, y1=24, x2=392, y2=40 Type: -120 Info: 'Shader Parameters for "^0":' 4: Bounds: x1=8, y1=40, x2=400, y2=48 Type: -128 Info: '' 5: Bounds: x1=8, y1=7, x2=40, y2=39 Type: -96 Info: '#(' 6: Bounds: x1=8, y1=56, x2=400, y2=256 Type: -128 Info: '' DITL_1024_RIB-Out.txt Items: (16 entries) 0: Bounds: x1=45, y1=26, x2=385, y2=42 Type: -120 Info: 'Writing RIB File^0É' 1: Bounds: x1=14, y1=43, x2=371, y2=47 Type: -128 Info: '' 2: Bounds: x1=16, y1=56, x2=88, y2=72 Type: -120 Info: 'Polygons:' 3: Bounds: x1=88, y1=56, x2=144, y2=72 Type: -120 Info: '0' 4: Bounds: x1=16, y1=72, x2=88, y2=88 Type: -120 Info: 'Meshes:' 5: Bounds: x1=88, y1=72, x2=144, y2=88 Type: -120 Info: '0' 6: Bounds: x1=229, y1=56, x2=301, y2=72 Type: -120 Info: 'Beziers:' 7: Bounds: x1=309, y1=56, x2=365, y2=72 Type: -120 Info: '0' 8: Bounds: x1=229, y1=72, x2=309, y2=88 Type: -120 Info: 'Primitives:' 9: Bounds: x1=309, y1=72, x2=365, y2=88 Type: -120 Info: '0' 10: Bounds: x1=20, y1=100, x2=276, y2=116 Type: -128 Info: '' 11: Bounds: x1=20, y1=117, x2=44, y2=133 Type: -120 Info: '0%' 12: Bounds: x1=236, y1=117, x2=276, y2=133 Type: -120 Info: '100%' 13: Bounds: x1=289, y1=115, x2=373, y2=136 Type: 4 Info: 'Cancel' 14: Bounds: x1=16, y1=96, x2=281, y2=137 Type: -128 Info: '' 15: Bounds: x1=13, y1=10, x2=45, y2=42 Type: -64 Info: '#(' DITL_128.txt Items: (21 entries) 0: Bounds: x1=344, y1=243, x2=412, y2=266 Type: 4 Info: 'OK' 1: Bounds: x1=264, y1=243, x2=332, y2=266 Type: 4 Info: 'Cancel' 2: Bounds: x1=8, y1=8, x2=40, y2=40 Type: -96 Info: '#(' 3: Bounds: x1=40, y1=24, x2=255, y2=40 Type: -120 Info: 'Renderman Renderer SettingsÉ' 4: Bounds: x1=8, y1=40, x2=413, y2=45 Type: -128 Info: '' 5: Bounds: x1=32, y1=56, x2=126, y2=72 Type: -120 Info: 'Shading Rate:' 6: Bounds: x1=128, y1=56, x2=204, y2=72 Type: 16 Info: '1' 7: Bounds: x1=144, y1=243, x2=252, y2=266 Type: 4 Info: 'Set to Defaults' 8: Bounds: x1=304, y1=56, x2=412, y2=79 Type: 4 Info: 'Rman SetupÉ' 9: Bounds: x1=16, y1=88, x2=127, y2=104 Type: -120 Info: 'Shadow Quality:' 10: Bounds: x1=128, y1=88, x2=199, y2=106 Type: 6 Info: 'Chunky' 11: Bounds: x1=200, y1=88, x2=279, y2=106 Type: 6 Info: 'Standard' 12: Bounds: x1=288, y1=88, x2=351, y2=106 Type: 6 Info: 'Fine' 13: Bounds: x1=90, y1=108, x2=127, y2=124 Type: -120 Info: 'Bias:' 14: Bounds: x1=128, y1=108, x2=218, y2=126 Type: 6 Info: 'Best Guess' 15: Bounds: x1=227, y1=108, x2=287, y2=126 Type: 6 Info: 'Bias0:' 16: Bounds: x1=291, y1=108, x2=366, y2=124 Type: 16 Info: 'Edit Text' 17: Bounds: x1=243, y1=131, x2=286, y2=149 Type: 8 Info: 'Bias1:' 18: Bounds: x1=291, y1=131, x2=366, y2=147 Type: 16 Info: 'Edit Text' 19: Bounds: x1=6, y1=148, x2=111, y2=164 Type: -120 Info: 'Custom Header' 20: Bounds: x1=8, y1=168, x2=410, y2=232 Type: 16 Info: '1 2 3 4'